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Waarde preppers,
Al jaren ben ik enthousiast in het verbeteren van mijn eigen overlevingskansen. Meer recentelijk kwam ik er echter achter dat er zo onmogelijk veel aan te pas kan komen, dat ik een samenwerking altijd beter in zie. Echter, peilende onder mijn vrienden en familie bleek dat er sowieso erg weinig mensen op de hoogte zijn van hun skill-set in een dergelijke situatie. Vandaar dat ik een soort vragenlijst ben begonnen, zowel uit vermaak, als inzicht, als awareness; de Apocalypse-Quotient-test -> Hoor JIJ bij de 5-10% die het overleeft.
Eerst wil ik me excuseren dat de vragenlijst engelstalig is, maar dat is vanwege de internationale aard van mijn dagelijkse gezelschap, hopelijk belemmert dit niemand. Daarnaast is deze test bedoeld als relatief objectieve ZELFEVALUATIE, er is dus geen goed of fout, en je hoeft je tegenover niemand te bewijzen o.i.d.
Mijn vraag aan jullie hierbij is drieledig; 1. maak de test (je hoeft de antwoorden niet te publiceren) 2. vertel me wat er goed/niet goed was 3. help hem te verbeteren.
Deel 1 - PLAYFUL BEGINNING
When comparing yourself from 1-20 with the average person (10), where 20 is usually a famous person due to his expertise (f.e. 'The Mountain' on strength) and 1 is the average 99y.o., where would you put yourself on:
Strength (full body muscle capabilities, stamina):
Dexterity (speed, agility, flexibility):
Constitution (endurance, lack of illness, (weather)resistance):
Intelligence (Problem solving, relations, memory, arithmics, induction, spatial and allround processing speed):
Wisdom (the quality of having experience, knowledge, and good judgement to be capable to make good decisions):
Charisma (attractiveness, charm, 'likebility'):
Please state one or two weaknesses that typically make you stand out from your friends, family and/or most people. (these maybe character flaws, lack of skills, handicaps or illness, etc.)
1.
2.
Same for 2 or 3 strengths or specialities.
1.
2.
3.
Deel 2 - SOCIAL/PSYCHO
Please give yourself a number 0-10 with the average person in your country at 5. 0 means you lack any skill whatsoever or have ethical objections. 10 means you are among the best 5-10% of everyone you know.
Manipulation (the act of influencing someone to do as you want in a clever and preferably undiscovered way):
Cooperation (to work together in a productive way both in results and in a socially pleasant manner):
Negotiation (to discuss to reach the 'best' agreement):
Meaningfulness (to be able to find inspiration and meaning for yourself):
Inspiration (to be able to inspire others):
Tactical insight [appears very difficult to test- anyone any ideas?](to be able to come up with plans or strategies to overcome opponents, in games, combat, scarcity or other):
Leadership (simply put; to be able to lead (a group), however think about your answer; do you have experience, the right charisma and people skills etc? Many people give this a high score but cannot reason why... are you a leader? why!):
People reading (can you predict someones moves/thoughts, read hints of underlying emotions? Find the 'real' intentions?):
Individualism (to be able to actually get things done on your own, both productively and mentally):
Intuition (If you followed your intuition in the past, did it make things better or worse? Is your 'only 2km'-walk in reality 500m, 2km, or 20km?):
Emotional stability (dealing with stuff before it becomes a trauma):
Deel 3 - SKILLS
Please give yourself a number 0-5 for the ACCUMULATION of your skills. So if you have a 3 that means that you can also do all or most of 1 and 2. Otherwise fill in 3- (if only 3 applies). 0 Is usually a comical relief but lack of skillset 1 still puts you on 0. This set is determined by your EXPERTISE, so don't answer what you think you can do, answer what has actually in the past SUCCEEDED.
VOORAL DEEL 3 & 4 MOGEN VEEL FEEDBACK, MIJN SCHAAL IS IMMERS ARBITRAIR EN VERBETERING IS GEWENST.
FIRE; you can start a lasting fire with: 0 a stove/oven, 1 dry wood and lighter, 2 wet wood and a lighter and a knife, 3 using a flint stick (magnesium), 4 chemically, electrically (f.e. batteries or sulfuric acid), 5 pretty much any means (f.e. fire bow, real flints (vuursteen en hoefijzer))
WATER; you can have potable water by: 0 drinking the rain, 1 finding/creating basins, 2 fire based cooking/destillation, 3 earth scientific reasoning to find sources with clean water 4 (self made)filters or chemical purification, 5 sustainable production (solar heated destillation f.e., drilling wells)
SHELTER (deze kan beter, maar inspiratie was even op); you can build your own shelter by; 0 stealing a cave from a bear, 1 using old buildings, 2 using scrap such as plate roofs and rope, 3 wood and some basic tools, 4 creating your own building materials (such as planks from trees) with the right tools, 5 without the need of anything but rocks and plants (check the famous silent survivalist in his clay shelter)
FIGHTING; your experience in this is (a lvl contains several options, if one is met, the lvl is passed) 0 you cried when you were bitchslapped in the playground 1 brawling, some childish fights (stoeien), 2 P.E. trained (f.e. workshop boxing), some fights, 3 long self defence class, multiple lessons martial arts (M.A.), 4 multiple years of M.A. training, many fights (street, bars etc. a.k.a. streetwise) 5 Multiple years of several M.A., teacher in M.A., competative fighter, assassin
MECHANIC (lvl covers at least 2/3); 0 you have used a wrench to open a bottle of beer,
1 high school lvl tools usage and creation/ can repair clothing/ can create with clay, glue and similar,
2 can create basic objects (f.e. reinforced door) with basic tools and materials (f.e. wood)/ can make shoes/ can repair most bike problems or easy car issues (changing tire),
3 can use a variety of tools, power tools and techniques to alter and create medium objects such as a shed/ knows masonry/ knows plumbing,
4 can create complex objects with schematics, with a diversity of materials and might be certified for complex work such as welding/ can create realistic plans/schematics for complex structures
5 can individually plan and create or lead complex objects with nearly all materials and tools
VEHICULAR (again 2/3); 0 walking is difficult because you've been shot, 1 can swim/ ride a bike/ run, 2 can ride a horse/ motorcycle/ car, 3 can sail a boat (sailing, rowing or motoring)/ drive large vehicles such as buses & trucks/ can operate specialized vehicles such as bulldozers, 4 can sail (all propulsions), drive most common vehicles/ fly (and land) personal airplanes/ fly (and land) helicopters, 5 can operate pretty much any vehicle (including naval ships, tanks, submarines, special or large airplanes)
MEDICAL (1/2); 0 faint when you see or smell blood, 1 'Action repair' (basic wound care and drug administration), 2 emergency response and basic first aid, 3 advanced first aid, basic medic, 4 crisis manager, nurse, spec. doctor (advanced wound care and drug administration), 5 paramedic (ambulance), traumadoctor, armydoctor
HUNTING (you eat what you catch via); 0 in RUSSIA fish eats you!, 1 fishing and catching insects, 2 localizing wounded animals, setting small traps, 3 finding settled animals (f.e. hibernating animals, holes in the ground), setting traps, 4 actively hunting herbivores, 5 hunting and tracking any animal including carnivores and birds
WEAPONRY; 0 You shoot your friend who just walked by in his/her foot, 1 'marksman' (can hit stationairy target of 50cm at 18m) with primitive weaponry (crossbow, bow, spears, slings etc.), 2 'marksman' (30cm at 25m) with a gun or (30cm at 100m) rifle, 3 skilled with close combat weaponry, 4 maintaining and repairing weaponry and/or hitting moving targets with ranged weaponry, 5 building complex (not a bow but more like a gun or bomb or compound bow) weaponry and ammunition
AGRICULTURE; 0 plants surrender their lives in your rough hands, 1 plants in your house tend to live long and prosper, 2 you know how to plant and grow useful plants with available water and manure, 3 you know how to graft (enten) plants, obtain seeds and create organic fertilizer, 4 you are able to create a long lasting irrigation setup, 5 you don't need any modern conveniences for your farm
CLIMBING; 0 afraid of heights, 1 can climb ladders and mountain paths, 2 can climb diversity of objects such as drain pipe, 3 proficient at Parcour or fall breaking (f.e. judo), 4 can climb walls (bouldering) and low lvl mountains, 5 can climb anything including prof. climbing. 5+ can climb without security 5- actually climbs without security
AWARENESS/SURROUNDING; 0 where am I?, 1 you know where the exits are and who are in your surroundings, 2 you know where possible utilities/weapons can be found close by, 3 you are aware of all possible/likely threats, 4 you are aware of escape/safety options further away (once primary threat has been escaped), 5 your senses tell you everything about your surroundings incl. the weather and the brand of perfume of your boss, Don't get overwhelmed! 6 you wear a tin foil hat, just in case. wait, a 6? there are no sixes! is this a conspiracy?
BONUS SKILLS that you might have that perhaps can be useful
programming
several languages
diverse communication skills (proficient in radio communication, sign language, morse or such)
lockpicking
map reading and compass
animal husbandry and/or beekeeping
knots (temporary knots, permanent connections, structures)
stealth (sneaky, covering up or avoid making tracks, silent actions)
(---please add---)
Deel 4 (finally!) KNOWLEDGE
SAME AS 3, but with knowledge, don't need to have done it, just know you could, and how
TECHNICAL INSIGHT; 0 you know someone who can change a light bulb, 1 basic physics knowledge, can change a light bulb, 2 technical profile high school, can find circuit breakers and change a fuse, 3 experience with schematics and basic machines, advanced physics knowledge, can locate and solve common problems, 4 more complex experience, capable of finding most problems f.e. with cars, electronics, computer systems/ can generate own power (f.e. dynamo), 5 prof. working qualities, capable of finding AND REPAIRING nearly every problem AND can create stable energy supply (f.e. generator and/or solar panel with storage)
CHEMISTRY; 0 you taste all the funny colored bottles, 1 can make soap and candles, 2 create cleaning detergents and desinfectants, 3 use and creating alternative fuels, 4 make bombs and ammunition from raw, 5 create medication (from plants or raws or preprosessed but realistically findable substances)
NUTRITION AND HEALTH; 0 you used to have a personal chef, 1 recognize spoiled food, know where to find the nutritional needs (proteins, vitamines etc), 2 know how to preserve food (f.e. salting, sugar, alcohol or building a freezer), 3, butchering and prepairing animals, 4 can create diversity of medium advanced foods such as flower, olive oil, etc., 5 can create large diversity advanced foods such as wine, cheese, beer, yoghurt, sunflower oil, etc.
GATHERING SUPPLIES; 0 you're very proficient at online shopping, 1 know where to find conservable food and water and survival tools in (previously) inhabited areas, 2, know where to find reliable shelter and provisions (such as hospital), 3 know where to find anything, including heavy weaponry, and get it, 4 doing all that stealthily, 5 without leaving any tracks and with backup plans when stuff goes wrong
ETIQUETTES; 0 you're Donald Trump, 1 you say hi, bye, thanks and use cutlery, 2 your mom, 3 you've been around and adapted, 4 James Bond (books)/diplomat, 5 Queen Elizabeth 2nd
CREATIVE SOLUTIONS; When severe problems occur you: 0 PANIC!!!, 1 ponder and discuss options, 2 you know what to do and act accordingly in common situations (f.e. fire), 3 if you have the right tools (can be people) you can create quick solutions, 4 you think of a variety of alternative solutions, most of which are applicable, 5 you think of a variety of alternative solutions, most of which are applicable / you are a Medium and saw it coming
COMMON KNOWLEDGE; ---haven't thought about a way to objectify this beyond; are you the one asking, looking up or answering the questions?
SCIENTIFIC KNOWLEDGE; 0 can't read this, sorry, 1 elementary, 2 high school science, 3 Bachelor of Science (student), 4 MSc/PhD, 5 Dr. Ir./Prof., Curie is the name, short for curious
PALEOLITHIC KNOWLEDGE; 0 Me Tarzan, you Jane!, 1 how to make rock tools, 2 make animal clothing, 3 make soft metal tools (cold), 4 basic blacksmithing (hot metal manipulation), 5 making high quality metals such as steel or titanium in various forms and extracting them from mineral form (rocks)
APOCALYPTIC KNOWLEDGE; 0 my mom will save me, 1 thought about it, 2 made a plan for likely scenarios, 3 have the basic needs for initiation (30days), 4 studied the topic and have advanced plans and preparations (90days), 5 Know ‘everything’, have your own bunker filled with months of supplies and plans / admin on this forum
Fin/The End/Einde/Der Untergang
Ik heb veel plezier hieraan beleefd en er ook veel tijd in gestoken. Hopelijk kunnen jullie dit een beetje waarderen en er mogelijk ook wel plezier aan beleven. Er staat geen enkel copyright op bovenstaande, ondanks dat het 100% eigen werk is. Gelieve het te gebruiken, helpen verbeteren en er misschien wel ooit dmv awareness mensen mee te redden.
Behouden vaart!
Admiral P.
PS de opmaak kan beter, maar dan worden het ipv 4 paginas er meer dan 10...
PS2 als iemand een idee heeft om er een score aan vast te plakken, evt met conclusie, graag! Ik dacht zelf oorspronkelijk aan crowd-intel (bijv. de gemiddelde score van alle eerdere invullers is 3,9 bij manipulatie) maar o.a. vanwege de aard van dit soort testen en het publiek is dat waarschijnlijk geen haalbare kaart.
Al jaren ben ik enthousiast in het verbeteren van mijn eigen overlevingskansen. Meer recentelijk kwam ik er echter achter dat er zo onmogelijk veel aan te pas kan komen, dat ik een samenwerking altijd beter in zie. Echter, peilende onder mijn vrienden en familie bleek dat er sowieso erg weinig mensen op de hoogte zijn van hun skill-set in een dergelijke situatie. Vandaar dat ik een soort vragenlijst ben begonnen, zowel uit vermaak, als inzicht, als awareness; de Apocalypse-Quotient-test -> Hoor JIJ bij de 5-10% die het overleeft.
Eerst wil ik me excuseren dat de vragenlijst engelstalig is, maar dat is vanwege de internationale aard van mijn dagelijkse gezelschap, hopelijk belemmert dit niemand. Daarnaast is deze test bedoeld als relatief objectieve ZELFEVALUATIE, er is dus geen goed of fout, en je hoeft je tegenover niemand te bewijzen o.i.d.
Mijn vraag aan jullie hierbij is drieledig; 1. maak de test (je hoeft de antwoorden niet te publiceren) 2. vertel me wat er goed/niet goed was 3. help hem te verbeteren.
Deel 1 - PLAYFUL BEGINNING
When comparing yourself from 1-20 with the average person (10), where 20 is usually a famous person due to his expertise (f.e. 'The Mountain' on strength) and 1 is the average 99y.o., where would you put yourself on:
Strength (full body muscle capabilities, stamina):
Dexterity (speed, agility, flexibility):
Constitution (endurance, lack of illness, (weather)resistance):
Intelligence (Problem solving, relations, memory, arithmics, induction, spatial and allround processing speed):
Wisdom (the quality of having experience, knowledge, and good judgement to be capable to make good decisions):
Charisma (attractiveness, charm, 'likebility'):
Please state one or two weaknesses that typically make you stand out from your friends, family and/or most people. (these maybe character flaws, lack of skills, handicaps or illness, etc.)
1.
2.
Same for 2 or 3 strengths or specialities.
1.
2.
3.
Deel 2 - SOCIAL/PSYCHO
Please give yourself a number 0-10 with the average person in your country at 5. 0 means you lack any skill whatsoever or have ethical objections. 10 means you are among the best 5-10% of everyone you know.
Manipulation (the act of influencing someone to do as you want in a clever and preferably undiscovered way):
Cooperation (to work together in a productive way both in results and in a socially pleasant manner):
Negotiation (to discuss to reach the 'best' agreement):
Meaningfulness (to be able to find inspiration and meaning for yourself):
Inspiration (to be able to inspire others):
Tactical insight [appears very difficult to test- anyone any ideas?](to be able to come up with plans or strategies to overcome opponents, in games, combat, scarcity or other):
Leadership (simply put; to be able to lead (a group), however think about your answer; do you have experience, the right charisma and people skills etc? Many people give this a high score but cannot reason why... are you a leader? why!):
People reading (can you predict someones moves/thoughts, read hints of underlying emotions? Find the 'real' intentions?):
Individualism (to be able to actually get things done on your own, both productively and mentally):
Intuition (If you followed your intuition in the past, did it make things better or worse? Is your 'only 2km'-walk in reality 500m, 2km, or 20km?):
Emotional stability (dealing with stuff before it becomes a trauma):
Deel 3 - SKILLS
Please give yourself a number 0-5 for the ACCUMULATION of your skills. So if you have a 3 that means that you can also do all or most of 1 and 2. Otherwise fill in 3- (if only 3 applies). 0 Is usually a comical relief but lack of skillset 1 still puts you on 0. This set is determined by your EXPERTISE, so don't answer what you think you can do, answer what has actually in the past SUCCEEDED.
VOORAL DEEL 3 & 4 MOGEN VEEL FEEDBACK, MIJN SCHAAL IS IMMERS ARBITRAIR EN VERBETERING IS GEWENST.
FIRE; you can start a lasting fire with: 0 a stove/oven, 1 dry wood and lighter, 2 wet wood and a lighter and a knife, 3 using a flint stick (magnesium), 4 chemically, electrically (f.e. batteries or sulfuric acid), 5 pretty much any means (f.e. fire bow, real flints (vuursteen en hoefijzer))
WATER; you can have potable water by: 0 drinking the rain, 1 finding/creating basins, 2 fire based cooking/destillation, 3 earth scientific reasoning to find sources with clean water 4 (self made)filters or chemical purification, 5 sustainable production (solar heated destillation f.e., drilling wells)
SHELTER (deze kan beter, maar inspiratie was even op); you can build your own shelter by; 0 stealing a cave from a bear, 1 using old buildings, 2 using scrap such as plate roofs and rope, 3 wood and some basic tools, 4 creating your own building materials (such as planks from trees) with the right tools, 5 without the need of anything but rocks and plants (check the famous silent survivalist in his clay shelter)
FIGHTING; your experience in this is (a lvl contains several options, if one is met, the lvl is passed) 0 you cried when you were bitchslapped in the playground 1 brawling, some childish fights (stoeien), 2 P.E. trained (f.e. workshop boxing), some fights, 3 long self defence class, multiple lessons martial arts (M.A.), 4 multiple years of M.A. training, many fights (street, bars etc. a.k.a. streetwise) 5 Multiple years of several M.A., teacher in M.A., competative fighter, assassin
MECHANIC (lvl covers at least 2/3); 0 you have used a wrench to open a bottle of beer,
1 high school lvl tools usage and creation/ can repair clothing/ can create with clay, glue and similar,
2 can create basic objects (f.e. reinforced door) with basic tools and materials (f.e. wood)/ can make shoes/ can repair most bike problems or easy car issues (changing tire),
3 can use a variety of tools, power tools and techniques to alter and create medium objects such as a shed/ knows masonry/ knows plumbing,
4 can create complex objects with schematics, with a diversity of materials and might be certified for complex work such as welding/ can create realistic plans/schematics for complex structures
5 can individually plan and create or lead complex objects with nearly all materials and tools
VEHICULAR (again 2/3); 0 walking is difficult because you've been shot, 1 can swim/ ride a bike/ run, 2 can ride a horse/ motorcycle/ car, 3 can sail a boat (sailing, rowing or motoring)/ drive large vehicles such as buses & trucks/ can operate specialized vehicles such as bulldozers, 4 can sail (all propulsions), drive most common vehicles/ fly (and land) personal airplanes/ fly (and land) helicopters, 5 can operate pretty much any vehicle (including naval ships, tanks, submarines, special or large airplanes)
MEDICAL (1/2); 0 faint when you see or smell blood, 1 'Action repair' (basic wound care and drug administration), 2 emergency response and basic first aid, 3 advanced first aid, basic medic, 4 crisis manager, nurse, spec. doctor (advanced wound care and drug administration), 5 paramedic (ambulance), traumadoctor, armydoctor
HUNTING (you eat what you catch via); 0 in RUSSIA fish eats you!, 1 fishing and catching insects, 2 localizing wounded animals, setting small traps, 3 finding settled animals (f.e. hibernating animals, holes in the ground), setting traps, 4 actively hunting herbivores, 5 hunting and tracking any animal including carnivores and birds
WEAPONRY; 0 You shoot your friend who just walked by in his/her foot, 1 'marksman' (can hit stationairy target of 50cm at 18m) with primitive weaponry (crossbow, bow, spears, slings etc.), 2 'marksman' (30cm at 25m) with a gun or (30cm at 100m) rifle, 3 skilled with close combat weaponry, 4 maintaining and repairing weaponry and/or hitting moving targets with ranged weaponry, 5 building complex (not a bow but more like a gun or bomb or compound bow) weaponry and ammunition
AGRICULTURE; 0 plants surrender their lives in your rough hands, 1 plants in your house tend to live long and prosper, 2 you know how to plant and grow useful plants with available water and manure, 3 you know how to graft (enten) plants, obtain seeds and create organic fertilizer, 4 you are able to create a long lasting irrigation setup, 5 you don't need any modern conveniences for your farm
CLIMBING; 0 afraid of heights, 1 can climb ladders and mountain paths, 2 can climb diversity of objects such as drain pipe, 3 proficient at Parcour or fall breaking (f.e. judo), 4 can climb walls (bouldering) and low lvl mountains, 5 can climb anything including prof. climbing. 5+ can climb without security 5- actually climbs without security
AWARENESS/SURROUNDING; 0 where am I?, 1 you know where the exits are and who are in your surroundings, 2 you know where possible utilities/weapons can be found close by, 3 you are aware of all possible/likely threats, 4 you are aware of escape/safety options further away (once primary threat has been escaped), 5 your senses tell you everything about your surroundings incl. the weather and the brand of perfume of your boss, Don't get overwhelmed! 6 you wear a tin foil hat, just in case. wait, a 6? there are no sixes! is this a conspiracy?
BONUS SKILLS that you might have that perhaps can be useful
programming
several languages
diverse communication skills (proficient in radio communication, sign language, morse or such)
lockpicking
map reading and compass
animal husbandry and/or beekeeping
knots (temporary knots, permanent connections, structures)
stealth (sneaky, covering up or avoid making tracks, silent actions)
(---please add---)
Deel 4 (finally!) KNOWLEDGE
SAME AS 3, but with knowledge, don't need to have done it, just know you could, and how
TECHNICAL INSIGHT; 0 you know someone who can change a light bulb, 1 basic physics knowledge, can change a light bulb, 2 technical profile high school, can find circuit breakers and change a fuse, 3 experience with schematics and basic machines, advanced physics knowledge, can locate and solve common problems, 4 more complex experience, capable of finding most problems f.e. with cars, electronics, computer systems/ can generate own power (f.e. dynamo), 5 prof. working qualities, capable of finding AND REPAIRING nearly every problem AND can create stable energy supply (f.e. generator and/or solar panel with storage)
CHEMISTRY; 0 you taste all the funny colored bottles, 1 can make soap and candles, 2 create cleaning detergents and desinfectants, 3 use and creating alternative fuels, 4 make bombs and ammunition from raw, 5 create medication (from plants or raws or preprosessed but realistically findable substances)
NUTRITION AND HEALTH; 0 you used to have a personal chef, 1 recognize spoiled food, know where to find the nutritional needs (proteins, vitamines etc), 2 know how to preserve food (f.e. salting, sugar, alcohol or building a freezer), 3, butchering and prepairing animals, 4 can create diversity of medium advanced foods such as flower, olive oil, etc., 5 can create large diversity advanced foods such as wine, cheese, beer, yoghurt, sunflower oil, etc.
GATHERING SUPPLIES; 0 you're very proficient at online shopping, 1 know where to find conservable food and water and survival tools in (previously) inhabited areas, 2, know where to find reliable shelter and provisions (such as hospital), 3 know where to find anything, including heavy weaponry, and get it, 4 doing all that stealthily, 5 without leaving any tracks and with backup plans when stuff goes wrong
ETIQUETTES; 0 you're Donald Trump, 1 you say hi, bye, thanks and use cutlery, 2 your mom, 3 you've been around and adapted, 4 James Bond (books)/diplomat, 5 Queen Elizabeth 2nd
CREATIVE SOLUTIONS; When severe problems occur you: 0 PANIC!!!, 1 ponder and discuss options, 2 you know what to do and act accordingly in common situations (f.e. fire), 3 if you have the right tools (can be people) you can create quick solutions, 4 you think of a variety of alternative solutions, most of which are applicable, 5 you think of a variety of alternative solutions, most of which are applicable / you are a Medium and saw it coming
COMMON KNOWLEDGE; ---haven't thought about a way to objectify this beyond; are you the one asking, looking up or answering the questions?
SCIENTIFIC KNOWLEDGE; 0 can't read this, sorry, 1 elementary, 2 high school science, 3 Bachelor of Science (student), 4 MSc/PhD, 5 Dr. Ir./Prof., Curie is the name, short for curious
PALEOLITHIC KNOWLEDGE; 0 Me Tarzan, you Jane!, 1 how to make rock tools, 2 make animal clothing, 3 make soft metal tools (cold), 4 basic blacksmithing (hot metal manipulation), 5 making high quality metals such as steel or titanium in various forms and extracting them from mineral form (rocks)
APOCALYPTIC KNOWLEDGE; 0 my mom will save me, 1 thought about it, 2 made a plan for likely scenarios, 3 have the basic needs for initiation (30days), 4 studied the topic and have advanced plans and preparations (90days), 5 Know ‘everything’, have your own bunker filled with months of supplies and plans / admin on this forum
Fin/The End/Einde/Der Untergang
Ik heb veel plezier hieraan beleefd en er ook veel tijd in gestoken. Hopelijk kunnen jullie dit een beetje waarderen en er mogelijk ook wel plezier aan beleven. Er staat geen enkel copyright op bovenstaande, ondanks dat het 100% eigen werk is. Gelieve het te gebruiken, helpen verbeteren en er misschien wel ooit dmv awareness mensen mee te redden.
Behouden vaart!
Admiral P.
PS de opmaak kan beter, maar dan worden het ipv 4 paginas er meer dan 10...
PS2 als iemand een idee heeft om er een score aan vast te plakken, evt met conclusie, graag! Ik dacht zelf oorspronkelijk aan crowd-intel (bijv. de gemiddelde score van alle eerdere invullers is 3,9 bij manipulatie) maar o.a. vanwege de aard van dit soort testen en het publiek is dat waarschijnlijk geen haalbare kaart.